T-54 or in common parlance “COARACHAN” is a medium tank with excellent dynamics, which provides variability in combat and is able to adapt to various tactics, both aggressive and games from the second line.
- T 54 performance characteristics
- Choosing a gun for the T-54
- T-54 crew skills
- T-54 equipment
- How to play T-54
- T 54 reviews
- T 54 video
Modules:
Turrets/guns
Lv. | Tower | Armor (mm) | Rotation (deg/sec) | Review (m) | Weight, kg) | Price (credits) |
VIII | T-54 light version | 160/120/60 | 48 | 390 | 7 353 | 30 000 |
Compatible weapons:
Lv. | gun | Penetration (mm) | Damage (HP) | Rapid fire (rounds/min) | Spread (m/100m) | Mixing (c) | BC | Weight, kg) | Price (credits) |
VII | 100 mm D-10T | 175/235/50 | 250/250/330 | 7.89 | 0.4 | 2.7 | 34 | 2 257 | 78 180 |
VII | 100 mm D-10T arr. 1945 | 175/235/50 | 250/250/330 | 8 | 0.38 | 2.2 | 34 | 2 300 | 93 700 |
Engines
Lv. | Engine | Power (hp) | Fire probability (%) | Weight, kg) | Price (credits) |
IX | B-14 | 700 | 12 | 700 | 82 300 |
VIII | B-54 | 520 | 12 | 895 | 55 000 |
Chassis
Lv. | Chassis | Max. load (t) | Turning speed (gr/sec) | Rmin | Weight, kg) | Price (credits) |
VII | T-54 region. option | 33 | 48 | B/2 | 6 900 | 16 000 |
VIII | T-54 region. reinforced option | 34 | 50 | B/2 | 6 900 | 31 500 |
Radio stations
Lv. | Radio station | Communication range (m) | Weight, kg) | Price (credits) |
VIII | 9RM | 525 | 100 | 24 240 |
X | R-113 | 730 | 80 | 52 200 |
X | 10RT-26 | 760 | 30 | 56 500 |
Specifications
Top equipment
Basic Balance weight: 72.0 Price: 3.450.000 kr Durability: 1650 HP View: 390 m. Communications: 730 m.
Armament Ammunition: 50 pcs. Damage: 320/320/420 HP Penetration: 201/330/50 mm. Cooldown: 7.8 sec. Accuracy: 0.35 Aiming time: 2.3 GN speed: 44 °/s VN angles: -5…+20°
Mobility Weight/max.: 35.24/39.8 t. Power: 700 hp. Speed: 56/20 km/h. Agility: 48 °/s
Reservation Case: 120/80/45 mm. Tower: 200/160/65 mm.
Order of studying modules:
Chassis | gun | Engine | Radio station | Radio station | |
Result: Credits: 316200 Experience: 76600 | |||||
T-54 region. reinforced option | 100 mm D-10T arr. 1945 | B-14 | R-113 | 10RT-26 | |
14400 experience - 31500 credits | 17100 experience - 93700 credits | 27200 experience - 82300 credits | 8700 experience - 52200 credits | 9200 experience - 56500 credits |
Crew:
- Crew commander;
- Gunner
- Driver mechanic;
- Loader (Radio Operator).
Learning additional skills for the crew:
Standard crew for Active Actions:
1 | 2 | 3 | 4 |
For the first slot, we teach all crew members, except the commander, the “ Repair” , and for the commander the “ Sixth Sense” skill - the “Repair” skill speeds up the repair of damaged modules, and the “Sixth Sense” will allow you to determine whether his tank has been detected by the enemy. Also, all crew members need to learn the additional skill “ Combat Brotherhood” , which will improve the level of proficiency in the specialty - be sure to learn it all at once, preferably used in the second or third slot.
- the Eagle Eye skill , which increases the viewing range.
- For the gunner we learn the skill “ Smooth turret rotation” , which reduces the spread when turning the turret; and the Sniper , which increases the chances of causing damage to modules and crew members.
- For the driver mechanic, we learn the “ Smooth Move” , which reduces the dispersion of the gun in motion; and the Off-Road King , which reduces drag on soft to medium ground when driving.
- For the loader, we learn the skill “Non-contact ammo rack ,” which increases the strength of the ammo rack; and the “Radio Interception” , which increases the viewing range.
Studying skills and abilities of crew members for defense:
1 | 2 | 3 | 4 |
For the first slot, we teach all crew members the “ Camouflage” , and for the commander the “ Sixth Sense” skill - the “Camouflage” skill will reduce the overall visibility of the tank, and the “Sixth Sense” will allow you to determine whether his tank is detected by the enemy. Also, all crew members need to learn an additional skill “ Combat Brotherhood” , which improves the level of proficiency in the specialty, must be studied by everyone at once, preferably used in the second or third slot.
- the Eagle Eye skill , which increases the viewing range.
- For the gunner we learn the skill “ Smooth turret rotation” , which reduces the spread when turning the turret; and the Sniper , which increases the chances of causing damage to modules and crew members.
- For the driver mechanic, we learn the “ Smooth Move” , which reduces the dispersion of the gun in motion; and the Off-Road King , which reduces drag on soft to medium ground when driving.
- For the loader, we learn the skill “Non-contact ammo rack ,” which increases the strength of the ammo rack; and the “Radio Interception” , which increases the viewing range.
Equipment, gear and ammunition:
List of equipment that can be installed on the T-54 lightweight:
Equipment for the T-54 lightweight tank:
For the Active Action Rammer, Improved Ventilation, and Coated Optics equipment . On the first slot we install complex Rammer equipment, which increases the reload speed by 10% . On the second slot we install complex equipment Improved ventilation, which increases the level of proficiency in the main specialty and additional skills by 5% . On the last slot we install complex equipment Coated optics, which increases the viewing radius by 10% .
For the Ambush Sniper , you need to install the equipment "Improved Ventilation", "Stereo Tube" and "Camouflage Net" . On the first slot we install complex equipment Improved ventilation, which increases the level of proficiency in the main specialty and additional skills by 5% On the second slot we install removable equipment Stereo Tube, which increases the viewing radius 3 seconds after stopping. On the last slot we install the removable equipment Camouflage Network, which reduces the visibility of a stationary tank after stopping after 3 seconds.
Equipment:
List of equipment that can be installed on the T-54 lightweight:
The equipment should be equipped with a standard set of equipment: Small repair kit , Small first aid kit , Hand fire extinguisher . The fire extinguisher can be replaced with Lend-Lease oil , which will increase engine power by 5% . For tournaments or when there are a lot of credits, you can replace the fire extinguisher with Extra Ration 10% to all skills .
Ammunition:
For the 100 mm D-10T gun mod. 1945 - we’ll take most of the armor-piercing shells, but against more armored enemies it’s worth taking a few premium sub-caliber shells, which will make the game easier. High-explosive fragmentation shells will be useful for us to shoot down the capture of the base and finish off opponents with a small margin of safety. The total ammunition load is 34
projectile.
Assembly of equipment, equipment and ammunition - Active actions:
28 | 5 | 1 |
Assembly of equipment, equipment and ammunition - Defense:
28 | 5 | 1 |
How to play the T-54 first sample
When playing on this vehicle in most battles, it is worth starting from the fact that it is a support tank. The lack of large one-time damage does not allow you to exchange shots with heavy tanks at close range. We must not forget about drum tanks, which during our CD can knock down half their strength.
Playing at the top of the list provides an opportunity to get a little bolder, pushing in the front rows, where the armor can still forgive a couple of mistakes. The fights at the bottom of the list are a completely different matter. The first sample of the T-54 will not be able to oppose anything to 10 levels: the visibility is too small, it can be penetrated using mainly sub-caliber shells, and no one will notice its armor there at all.
The tank's air defenses will not allow you to play comfortably from the terrain; sometimes you will have to move out, opening the NLD or the side of the hull. Even levels 6 and 7 can be punished for such indiscretion, so don’t rush forward unnecessarily. If possible, you should use the frontal projection of the tower; there is more than enough armor there to repel shells of levels 8 and some 9 (with the exception of opponents with landmines).
After the upgrade, the tank's engine power has significantly improved, which gives it a chance to drive into the enemy's rear or flank it. In many cases, this will be much more rational than exchanging strength points for inability to penetrate enemy vehicles. Mobility allows you to change your flank or position in time, so you need to keep an eye on the map. Sometimes, in order to win, it is better to use the strengths of the machine and try to capture the enemy base or defend your own.
Advantages and disadvantages of the tank:
Advantages:
- Excellent hull and turret armor;
- Balanced weapon;
- Excellent maneuverability;
- High maximum speed;
- High HP safety factor;
- Large mass for LT.
Flaws:
- Poor gun depression angles;
- Small number of shells;
- Low viewing range;
- The choice is only between one weapon;
- Low damage per minute.
More detailed information about the technique:
The T-54 Lightweight battle tank is a simplified version of the famous Soviet medium tank T-54. Excellent armor allows you to operate in a group of medium tanks, which is unusual for a light tank. The gun was taken from the T-44 medium tank, which is why it can penetrate most enemies of its level. When a vehicle is at the top of the list, you can take the positions of medium tanks and shoot out enemy shells with the turret, but this will not work against level 9, since it is unlikely that an enemy shell will hit the gun mantlet. The maximum speed is actually lower, since the mass of the combat unit is very large, but this allows it to ram other light tanks. The viewing range is the worst by only 10 meters, this is compensated by additional equipment. The number of shells is quite small, so it’s worth saving so as not to be left without ammunition at the end of the battle.
In summary: The T-54 Lightweight Tank is a very popular light tank, but it is still inferior to other tanks in terms of armament and maximum speed. The gun also tilts down very poorly, making it difficult to fire from hills.
Analysis of battles
The cards were specially selected and are not the best for LT. Since the battle, for example, on Prokhorovka, where he stood in a bush and gave light for 10-15 thousand damage, does not provide useful information. The two battles presented are aimed at showing the correct game in non-standard and difficult conditions .
Map of the Empire's Border. Fight at the top
This map is quite difficult for a light tank. Successful light is extremely rare, and if you hit the top it is almost impossible. However, the player decided to take a risk and take one of the active light points. However, it did not bring much benefit, and since it was clear from the light that few opponents had come to this region, the player decided to start actively shooting. It was also taken into account that T49 controls the center of the map and invisible guests will not be thrown into the sides from there.
T71DA was the first to hit, but the American did not want to sell the drum and decided to retreat, and the player decided to finish off the small LT.
However, everything was not so simple and the cunningly hidden PT sent a gift from the bushes, for which she was exposed.
And soon they were killed with the help of an allied self-propelled gun. Trading damage with such a strong enemy vehicle, of course, was not the most optimal solution, but a level 9 Bitch was riding to the top direction and could easily shoot her allies and they would probably need help soon.
While the situation in the center is not entirely clear and does not pose any immediate danger, the player decided to finish off the LT and go to G0 to help his allies along the zero vertical.
Which is exactly what was done. It should be noted that thanks to active play, the flank was broken through in two minutes, and the path to the enemy base was practically open.
The players, with their joint efforts, kicked the enemy’s top TD and rushed to the base in unison. For some reason they were met only by artillery.
Having given each of them a sub-caliber gift, the LT moved on.
The practical benefits of surviving until the end of the battle on light tanks are clearly visible here. The mini map shows how many “freebies” are still standing on the mountain in the center, and this is in addition to the already “bitten” artillery. Therefore, the tanker twirled his harp further, where he almost immediately discovered Leo hiding.
Since this ST does not have much mass, the T-54 boldly goes for a ram. Two points are worth noting. Firstly: the ram caused 271 damage, but only 170 was received, and secondly, as a result of the collision, the enemy’s track was shot down. What gives an additional assist in 431.
The armor of the Soviet tank industry was too tough for the Swedish ST and it was sent to the hangar.
And the final stage was a little shooting at the most stubborn enemies who did not want to give up.
In this battle, the light tank player did not rely on allies, but immediately went on the attack. Among other things, his actions helped to break through the flank and get behind enemy lines. And the fact that the player survived all this time and was able to shoot at defenseless opponents at the end of the battle ensured a good result.
History of changes:
Update 0.9.3
- A new light tank T-54 lightweight has been introduced into the game.
Update 0.9.4
- Tank camouflage coefficients have been changed.
Update 0.9.6
- Durability increased from 1200 to 1250 units.
- Cross-country ability of the T-54 region. on soft soils increased by 12%.
- Cross-country ability of the T-54 region. option reinforced for medium soils increased by 11%.
- Cross-country ability of the T-54 region. option reinforced for soft soils increased by 14%.
- The dispersion of the 100 mm D-10T gun when rotating the turret has been reduced by 33%.
- The reload time of the 100 mm D-10T gun for the T-54 light version turret has been reduced from 8.2 to 7.6 s.
- The aiming time of the 100 mm D-10T gun for the T-54 light version turret has been reduced from 2.9 to 2.7 s.
- Gun dispersion 100 mm D-10T mod. 1945 when rotating the turret is reduced by 33%.
- Reload time for 100 mm D-10T gun mod. 1945 for the T-54 turret, lightweight version, reduced from 8 to 7.5 s.
- Aiming time for the 100 mm D-10T mod. 1945 for the T-54 turret, lightweight version, reduced from 2.3 to 2.2 s.
Brief summary
Of course, after the TTX update, the tank became more playable than at the time of its introduction into the game. In the modern realities of World of tanks, anyone can buy gold shells for silver, which minimizes the main feature of this tank - good armor. The low penetration of the T-54, the first sample, pushes the player to use sub-caliber shells, and in order to maintain a positive ratio of damage caused/received, they will have to be used often. In addition, even when using more expensive shells, there is no guarantee of 100% penetration, because 247 mm is not enough for a tank with a full-fledged level of combat. Therefore, the tank is more suitable for experienced players who know the weak points of other vehicles. From all of the above, we can conclude that the tank copes poorly with its main task of a premium vehicle (silver farming).