Hello to all fans of tank battles, aces.gg is with you! Today we have in the spotlight one of the favorite vehicles of most players, a powerful and unstoppable Soviet heavy tank of the eighth level - this IS-3 guide
.
Without exaggeration, this vehicle is incredibly strong and versatile, even with a dozen top tanks of different nations and classes in the hangar, most players do not sell the IS-3 World of Tanks
, continuing to roll it out from time to time. Now we will look at the characteristics of this heavy weight, equip it and decide on tactical actions.
With the release of update 0.9.22, it will be possible to open 2 level 9 tanks from the IS-3 - the T-10 and the Object 257.
Detailed performance characteristics of IS-3
First of all, every owner of this masterpiece of Soviet thought should know that he has at his disposal the standard safety margin for the TT-8, as well as a very poor basic visibility of 350 meters.
Here I would like to say that the IS-3 tank
has a very squat silhouette, which is why not only its stealth indicators are very high, but you can also take advantage of the folds of the terrain, hiding in them from the enemy.
As for the survivability of the tank, it is also excellent. The IS-3 has characteristics
the bookings are truly enviable. The turret in the frontal projection has a very low profile and rational slopes, due to which the reduced armor starts at 200, and in the strongest place even exceeds 500 millimeters. But be careful, our roof is very vulnerable, it breaks through even according to the three-gauge rule.
Frontal projection of the IS-3 WoT
awarded with the famous pike nose, so the reduction in the VLD, if you look at the tank directly, exceeds 200-250 millimeters, which allows you to catch a bunch of ricochets, and the thickness of the NLD reaches about 205 millimeters, which is also quite good. But keep in mind that when placed in a diamond shape, the VLD becomes a vulnerable point; moreover, by shooting here, the enemy can damage the ammunition rack.
If the frontal projection of the Soviet heavy tank IS-3
can confidently tank his classmates, then it is better to meet the ninth and tenth level vehicles on the side, placing it at an advantageous angle. In this case, the reduction easily exceeds 300-400 millimeters, and the screen along the entire side can play a role, especially when they fire at you with a cumulative projectile.
In our case, things are no worse with mobility, because the IS-3 World of Tanks
refers to mobile cords. Thus, we have a decent maximum speed, very good dynamics and enviable maneuverability; it is these factors, combined with armor, that make us a universal combat unit.
Leveling up
- Research requires 77,000 experience units. The previous tank is the IS;
- First of all, we’ll examine a top weapon that has decent penetration;
- Next we study the top tower. It increases the level of protection of the tank, its visibility and the amount of HP;
- We are studying and installing a top-end chassis, which will have a positive effect on the maneuverability of the tank and will allow the installation of heavy equipment;
- Lastly, let’s increase the communication range and buy a top-end walkie-talkie;
- The next tank in the branch is the IS-8. To research it you need 164,700 experience.
gun
Now let's touch on the topic of weapons, since the gun is always considered the main part of the tank. I must say, our gun is really very worthwhile, but let’s be consistent.
For starters, the IS-3 has a gun
has very powerful one-time damage for the eighth level, and despite the mediocre rate of fire, you will be able to deal about 1760 units of damage per minute without equipment and perks.
The penetration rates of our gun are also worthy of respect, IS-3 tank
can confidently fight even with dozens, but on condition that you target vulnerable areas in the enemy’s armor. Otherwise, especially for confrontations with other heavies, it is better to have some “gold” with you and our ammunition is very modest, do not forget about it.
The problems begin as soon as you pay attention to the accuracy of the weapons. IS-3 World of Tanks is at your disposal
It turned out to be a typical oblique destructor, which has a large spread, a very long reduction, and also poor stabilization.
Moreover, the elevation angles in this case will also make few people happy, because the IS-3 WoT heavy tank
capable of lowering the gun by only 5 degrees, which makes it difficult to play against the terrain and causes a lot of inconvenience from time to time.
Order of studying modules:
Chassis | Tower | gun | gun | Engine | Radio station | Radio station | gun | |
Result: Experience: 148625 Credits: 609860 | ||||||||
IS-3M | IS-3 | 122 mm D-25T | 122 mm BL-9 | V-2-54IS | 12RT | R-113 | 100 mm D-10T | |
14200 experience - 31450 credits | 14625 experience - 31500 credits | 19000 experience - 125140 credits | 44,000 experience - 178,500 credits | 26,000 experience - 79,290 credits | 5600 experience - 33600 credits | 8700 experience - 52200 credits | 16500 experience - 78180 credits |
More details on the research.
- The IS-3M chassis will add carrying capacity and also increase the maneuverability of the tank.
- IS-3 turret - increases viewing range and armor.
- 122 mm D-25T gun - provides access to the top gun.
- The 122 mm BL-9 gun has high single-shot damage and excellent penetration.
- The V-2-54IS engine significantly increases dynamics.
- Radio stations 12RT and R-113 - increase communication range.
- 100 mm D-10T guns - required to be researched to obtain the “Elite” status for the tank.
Advantages and disadvantages
If not half the victory, then at least the right step towards achieving this goal can be called knowing the strengths and weaknesses of your car. The fact is that this way it will not only be easier for you to choose equipment and decide on perks, but also to build tactics correctly, so now we will break down the main pros and cons of the IS-3 World of Tanks
the points. Pros: • Excellent ricochet frontal armor; • Strong shielded sides; • Low silhouette; • Good mobility; • Powerful one-time damage; • High penetration rates. Cons: • Very short viewing range; • Poor accuracy (scatter, convergence, stabilization); • Poor elevation angles; • Vulnerable tower roof; • Chance of an ammunition crit when hitting the VLD.
Modules:
Turrets/guns
Lv. | Tower | Armor (mm) | Rotation (deg/sec) | Review (m) | Weight, kg) | Price (credits) |
VIII | Kirovets-1 | 175/120/100 | 28 | 330 | 11 200 | 30 000 |
Compatible weapons:
Lv. | gun | Penetration (mm) | Damage (HP) | Rapid fire (rounds/min) | Spread (m/100m) | Mixing (c) | BC | Weight, kg) | Price (credits) |
VII | 100 mm D-10T | 175/235/50 | 250/250/330 | 6.82 | 0.42 | 2.9 | 50 | 2 257 | 78 180 |
VII | 122 mm D-2-5T | 175/217/61 | 390/390/530 | 4.08 | 0.46 | 3.4 | 28 | 2 600 | 84 980 |
VIII | 122 mm D-25T | 175/217/61 | 390/390/530 | 4.88 | 0.46 | 3.4 | 28 | 2 590 | 125 140 |
IX | 122 mm BL-9 | 225/265/68 | 390/390/530 | 4.51 | 0.4 | 3.4 | 28 | 2 790 | 178 500 |
Lv. | Tower | Armor (mm) | Rotation (deg/sec) | Review (m) | Weight, kg) | Price (credits) |
VIII | IS-3 | 249/172/100 | 26 | 350 | 11 500 | 31 500 |
Compatible weapons:
Lv. | gun | Penetration (mm) | Damage (HP) | Rapid fire (rounds/min) | Spread (m/100m) | Mixing (c) | BC | Weight, kg) | Price (credits) |
VII | 100 mm D-10T | 175/235/50 | 250/250/330 | 6.82 | 0.42 | 2.9 | 50 | 2 257 | 78 180 |
VII | 122 mm D-2-5T | 175/217/61 | 390/390/530 | 4.08 | 0.46 | 3.4 | 28 | 2 600 | 84 980 |
VIII | 122 mm D-25T | 175/217/61 | 390/390/530 | 4.88 | 0.46 | 3.4 | 28 | 2 590 | 125 140 |
IX | 122 mm BL-9 | 225/265/68 | 390/390/530 | 4.51 | 0.4 | 3.4 | 28 | 2 790 | 178 500 |
Engines
Lv. | Engine | Power (hp) | Fire probability (%) | Weight, kg) | Price (credits) |
VIII | AT 11 | 650 | 15 | 750 | 55 270 |
IX | V-2-54IS | 700 | 12 | 700 | 79 290 |
Chassis
Lv. | Chassis | Max. load (t) | Turning speed (gr/sec) | Rmin | Weight, kg) | Price (credits) |
VII | IS-3 | 50.56 | 27 | B/2 | 10 000 | 17 780 |
VIII | IS-3M | 53.9 | 30 | B/2 | 10 000 | 31 450 |
Radio stations
Lv. | Radio station | Communication range (m) | Weight, kg) | Price (credits) |
VII | 10RK | 440 | 100 | 18 600 |
IX | 12RT | 625 | 110 | 33 600 |
X | R-113 | 730 | 80 | 52 200 |
Equipment for IS-3
The tank in our hands is strong, but it’s never too late to make it even stronger, especially since in this case you only need to spend a certain amount of silver. Of course, additional modules should be chosen wisely, but the choice will be fairly standard, that is, equipment for the IS-3 tank
install the following: 1. – an obvious and at the same time very popular module, with which your firepower will noticeably increase. 2. – this choice will partially solve problems with accuracy, because by improving stabilization, we also get initially smaller spread. 3. – a good completion of the kit, which will give a boost to the rate of fire, aiming and slightly increase the viewing range.
Equipment and perks
Let's talk about what equipment to install on the IS-3. In principle, everything here is standard, and you are unlikely to hear anything new for yourself.
We immediately install two required modules:
- Rammer – increases rate of fire;
- Aiming stabilizer/aiming drives - the first helps to shoot more efficiently while moving, the second: reduces aiming time.
The third module can be installed “Improved ventilation” or “Stereo pipe”. This slot is filled at the discretion of the player, depending on the tactics of the game.
What perks should I put on the IS-3?
Here we can recommend the following sequence of crew training:
- Repair - everyone except the commander, we put a “light bulb” on him;
- One profile perk for each tanker, commander - repair;
- “Combat brotherhood” to everyone.
The third perk and subsequent ones are upgraded by choice. For example, with the fourth skill you can choose camouflage or upgrade one more profile perk.
Tactics for playing the IS-3
Once again I want to remind you that we have a strong machine, which is also easy to learn, and we also forgive many mistakes. For this reason, IS-3 World of Tanks
Great for both beginners and experienced tankers who consciously use its strengths.
However, all this does not mean that you can point at the enemy and nothing will happen to you for it. Of course, this heavy shows itself best at the top of the list, in which case for the IS-3 tactics
involves fighting at close ranges, you can confidently tank with your forehead, just don’t turn your cheeks on the enemy and enlist the support of your allies, because due to the long reload time it will be very difficult to resist a crowd of enemies alone.
But at the bottom of the list, or to be completely sure in other situations, is the Soviet heavy tank IS-3
It holds up much better when hit by the side. If you hide the frontal projection behind cover and show the side at an acute angle in relation to the opponent, the cast will greatly increase and the chance of a rebound will become huge, and don’t forget about the screen.
In addition, even if you are at the bottom of the list, you should still stick to close combat, because in this case the disadvantages of the IS-3 WoT
, the main one being accuracy. Wait until the enemy fires back, boldly go towards him, fire an aimed shot and take the same advantageous position for yourself.
Thanks to its mobility and dynamics, the IS-3 tank
is also an excellent breakthrough tank. You can go to the line with medium tanks, forming a powerful fist and acting as a shield. Just remember that in any case you need to beware of artillery, do not let enemies go around you and take care of the vulnerable roof, do not clinch with tanks that are taller than you.
Historical reference
Decision No. 5583 of April 8, 1944 began the design of a new heavy tank. At the 100th plant, where the leading tank engineers were G.N. Moskvin and V.I. Tarotko, they decided not to deviate too much from the IS-2 design mastered in production, but at the same time the upper frontal part of the hull was made of two connected and strongly armor plates inclined to the vertical plane, rotated in plan at a large angle.
These sheets were covered on top with a triangular roof, inclined to the horizon at an angle of 7°. In this roof, directly above the driver’s head, there was a hatch through which he could get into and leave the tank. Subsequently, this design solution was called the “pike nose”.
Gunner Skills
“Venedictive” and “Master Weaponsmith” immediately fade into the background. In general, although we need to increase the survivability of our tank, we will feel very little benefit from the same “Master”, but we will sacrifice much more useful skills and abilities. First of all, we take the “Sniper”, which will have a good effect on the effectiveness of our shooting. The effect is especially noticeable if you shoot sub-caliber shells. “Smooth turn of the tower” also looks very good. We will have to turn it quite often, so a smooth turn will help us maintain more accurate alignment.