What equipment to install on IS 7 in world of tanks

The IS-7 heavy tank is one of the simplest tanks in the game. It forgives a lot of mistakes, so it is the most logical choice for a beginning player. However, the efficiency of playing on the IS-7 can be accelerated to impressive results.
The performance characteristics (TTX) of the IS-7 are almost perfectly balanced. The 130 mm S-70 gun has an average damage of 490 hit points and penetration with a basic projectile of 250 mm.

If the one-time damage is satisfactory, then penetration is not enough. Therefore, in most situations, sub-caliber shells with a penetration of 303 mm are used. The accuracy is average and is 0.38. But the mixing time leaves much to be desired - almost 3 seconds. The gun's rate of fire is about 5 rounds per minute, depending on the skills of the crew, as well as the availability of additional equipment and consumables (applies to all upgradeable parameters of the tank)

Even if the weapon is not perfect, then everything that remains more than compensates for its shortcomings. The turret's armor is 240/185/94 millimeters, which doesn't seem like much. But the turret is completely round, which increases the reduced armor to respectable levels. Just like the car body, which has 150/150/100. It is possible to penetrate the IS-7 in the frontal projection only in the NLD (lower frontal part), or with powerful tank destroyer guns, which will ricochet every now and then. The sides of the hull are also at solid angles, reflecting enemy shells.

Modules:

Turrets/guns

Lv.TowerArmor (mm)Rotation (deg/sec)Review (m)Weight, kg)Price (credits)
XIS-7240/185/942540014 20066 000

Compatible weapons:

Lv.gunPenetration (mm)Damage (HP)Rapid fire (rounds/min) Spread (m/100m)Mixing (c)BCWeight, kg)Price (credits)
X130 mm S-70250/303/68490/490/6404.380.43.1302 980297 000

Engines

Lv.EnginePower (hp)Fire probability (%)Weight, kg)Price (credits)
XM-50T1 05015700132 000

Chassis

Lv.ChassisMax. load (t) Turning speed (gr/sec)RminWeight, kg)Price (credits)
XIS-770.9528B/211 00082 500

Radio stations

Lv.Radio stationCommunication range (m)Weight, kg)Price (credits)
X10RK-2672016051 600

Speed ​​and visibility

The speed and maneuverability of the machine are the second advantages, which go well with the first.
Since the weight of the vehicle is relatively small compared to its classmates, the vehicle receives a very high specific engine power for a heavy tank - 17.42 hp per ton. The maximum speed is 60 km/h, which the tank picks up very quickly thanks to its high power. The IS-7 has a field of view of 417 meters, which is quite enough for the tasks performed by the tank.

Having analyzed the technical characteristics, it is clear that the IS-7 is a medium and close combat tank. High speed and maneuverability allows you to quickly reach key points on the map. Thick armor will prevent you from dying in this case. In mid-range combat, shoot at rollers, NLDs and other penetrated places that do not require full aiming. Move from cover to cover, try to bring the battle to close range. Don't be afraid to move to the other flank if the situation requires it: the tank is very fast.

You can “get used to” the side of some tall tanks and constantly drive back and forth. The IS-7 has a very low silhouette, and opponents in tall vehicles will only see hatches on the turret, which are difficult to get into. Try to shoot at the ammunition rack and engine compartment

. The IS-7 performs well in platoon play. Three “sevens” are a great force that changes the outcome of the battle. Cooperate with other players, ask for help or invite you to a platoon right in battle.

Crew:

  1. Crew commander;
  2. Gunner;
  3. Driver mechanic;
  4. Loader (Radio Operator);
  5. Charging.

Learning additional skills for the crew:

Standard crew:

1234

For the first slot, we teach all crew members, except the commander, the “ Repair” , and for the commander the “ Sixth Sense” skill - the “Repair” skill speeds up the repair of damaged modules, and the “Sixth Sense” will allow you to determine whether his tank has been detected by the enemy. Also, all crew members need to learn the additional skill “ Combat Brotherhood” , which will improve the level of proficiency in the specialty - be sure to learn it all at once, preferably used in the second or third slot.

  • the Eagle Eye skill , which increases the viewing range.
  • For the gunner we learn the skill “ Smooth turret rotation” , which reduces the spread when turning the turret; and the Sniper , which increases the chances of causing damage to modules and crew members.
  • For the driver mechanic, we learn the “ Smooth Move” , which reduces the dispersion of the gun in motion; and the Off-Road King , which reduces drag on soft to medium ground when driving.
  • “Desperate” skill , which reduces the reload time when less than 10% strength remains; and the Radio Interception , which increases viewing range;
  • For the loader, we learn the skill “Non-contact ammo rack ,” which increases the strength of the ammo rack; and the “Intuition” , which creates the possibility that when changing the type of projectile, the desired one is already loaded.

IS-7 crew

Leveling up the crew skills for the IS-7 differs little from the standard set of any heavy tank in the game. Therefore, we adhere to the following sequence: In addition, it will be useful for the driver of the “Seven” to master the “King of Off-Road” skill, which will help to significantly improve the driving characteristics of the car. It is important to remember that one of the loaders combines his specialization with the duties of a radio operator, so you can master the skill of radio interception. Mandatory perks include combat brotherhood and camouflage.

Equipment, gear and ammunition:

List of equipment that can be installed on the IS-7:

Equipment for the IS-7 tank:

For the " Universal" , you need to install the "Rammer", "Vertical Stabilizer" and "Improved Ventilation" . On the first slot we install complex Rammer equipment, which increases the reload speed by 10% . On the second slot we install complex equipment Vertical Stabilizer, which reduces the dispersion of the gun when moving and turning the turret by 20% . In the last slot we install complex equipment Improved ventilation, which increases the level of proficiency in the main specialty and additional skills by 5% .

For the Defense-Sniper the Rammer, Reinforced Aiming Drives, and Improved Ventilation equipment . On the first slot we install complex Rammer equipment, which increases the reload speed by 10% . On the second slot we install complex equipment: Reinforced aiming drives, which increases the gun aiming speed by 10% . In the last slot we install complex equipment Improved ventilation, which increases the level of proficiency in the main specialty and additional skills by 5% .

Equipment:

List of equipment that can be installed on the IS-7:

The equipment should be equipped with a standard set of equipment: Small repair kit , Small first aid kit , Hand fire extinguisher . The fire extinguisher can be replaced with Lend-Lease oil , which will increase engine power by 5% . For tournaments or when there are a lot of credits, you can replace the fire extinguisher with Extra Ration 10% to all skills .

Ammunition:

130 mm S-70 gun , we’ll take most of the armor-piercing shells, but against more armored enemies it’s worth taking a few premium sub-caliber shells, which will make the game easier. High-explosive fragmentation shells will be useful for us to shoot down the capture of the base and finish off opponents with a small margin of safety. Total ammunition is 3 0

shells.

Assembly of equipment, consumables and ammunition - Universal:

18102

Assembly of equipment, equipment and ammunition - Defense-Sniper:

18102

Where to push the IS-7? Penetration zones and weak points.

IS-7 is a reliable friend in the hands of an ally. If the seven is controlled by an opponent, it turns into a formidable obstacle. Let's determine where to punch the IS-7 using a practical example.

From the diagram it is clear that the optimal penetration zones for the IS-7 are the sides under the screen and the stern. If the maneuverability of the tank allows you to bypass the “grandfather” from the stern, it is better to do just that. Owners of precision weapons can try to target the area between the screen and the track or shoot at random between the rollers.

The situation in urban battles is somewhat different. In such a situation, you need to know where to throw the IS-7 in the clinch. There are two main points:

  1. Roof of the tower. Tall tanks with good air defenses, like the E100 or Tapkolv, can penetrate seven into an unprotected turret cover. The same applies to art.
  2. Rangefinder. It is located directly under the gun. By shooting at him, you can not only cause damage, but also break the enemy’s optics, significantly reducing visibility.

More detailed information about the technique:

The IS-7 battle tank is a universal tank that fits almost all main play styles. The 130 mm S-70 gun has average penetration, good one-time damage, low damage per minute, poor accuracy and long aiming. At short and medium distances, such a gun can be used to fight and cause damage, but at long distances problems may arise. The hull armor is 150 mm - this is not enough, but the armor is located at an angle and resembles a pike muzzle, and there are also reinforcing screens. However, there is also a weak point - this is the lower armor plate, which is penetrated by tanks from the eighth level and above. The side armor is weak, although there is a bulwark. The tower has excellent armor and shape, which allows it to reflect projectiles from the tenth level and below. Excellent driving characteristics allow you to quickly move around the map, be the first to occupy important points on the map and, in case of danger, be in time to defend your base.

In summary: The IS-7 tank can perform any task, but the main task of the combat vehicle is to break through and deter the enemy. This tank is often used on global maps to be the first to occupy advantageous positions and hold them.

How to play on IS

The IS machine requires the player to have an accurate understanding of the game mechanics and the correct selection of perks and equipment. Due to the randomness of the gun, the demanding position selection and the long reload time when playing on a “destructor”, it is important to understand that half the victory is forged in the hangar.

Research and leveling

In World of Tanks, the stock IS starts with the 85mm D-5T gun. First of all, it’s worth pumping out a 100 mm gun for a comfortable game. Next, the turret, chassis and engine are pumped sequentially. The 122 mm gun is the last to be upgraded - it is the least comfortable and not suitable for beginners. Coupled with an underpumped crew, the result is a situation where the player loses a lot of damage due to misses and increased reload time.

History of changes:

Update 0.2

  • Introduced into the game.

Update 0.6.3.7

  • The cost of repairs has increased by 5%.

Update 0.6.4

  • The turret armor near the external machine guns has been reworked.
  • The size of the turret rotation mechanism has been reduced.

Update 0.6.6

  • Durability reduced by 50 units.

Update 0.7.0

  • Transfer to a new booking system (16 groups + screens). The armor of the turret's forehead has been improved, the "seam" of the NLD and VLD has been strengthened, and side screens have been added.

Update 0.8.5

  • The maximum forward speed has been changed from 50 km/h to 59.6 km/h.

Update 0.8.6

  • Profitability increased by 12%.
  • Penetration by the UBR-482 armor-piercing projectile has been reduced from 260 to 250 mm.

Update 0.9.3

  • The tank has been upgraded to a new visual quality, and the damage model has been improved.

Update 0.9.8

  • The dispersion of the gun when the IS-7 chassis is moving has been reduced by 10%.
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret has been reduced from 3.4 to 3.1 seconds.

Historical reference

The appearance of Tiger tanks at the front forced Soviet designers to urgently begin creating a vehicle capable of fighting on equal terms against new enemy equipment. It was decided to begin refining the existing KVs, which resulted in the appearance of a new heavy tank. Among the advantages were efficiency and good armor with moderate weight. Initially, it was planned to install the D-5T gun as a weapon. After the Kursk Bulge, it was decided to install a larger caliber in the form of a 122-mm D-25T gun, which made it possible not only to fight armored vehicles, but also to destroy fortifications. As a result of modifications, the tank received a new designation - IS-2. Production continued until 1953.

How to penetrate an IS-7 Tier X Soviet TT

The armor of the IS-7 in the frontal projection has very few weak points through which damage can pass. The large amount of sloped armor makes it difficult to penetrate.

Red: Engine Blue: Fuel Tank White: Ammunition Storage Yellow: Crew Purple: Weak Point

The sides have classic weak points of Soviet tanks. The fuel tank and engine are located at the rear of the tank, and the ammunition stowage is located at the front along with the crew. The “ears” on the sides of the tower, one accurate shot and a one-shot deserve special attention.

On the right side, we see almost the same thing, the main difference is that the commander takes the place of the gunner in the front of the turret. It is best to shoot through the hull through the gap above the tracks.

In the frontal projection there is the “Achilles heel” of the IS-7 - the ammunition rack. If possible, target the area where the tank's headlights are located. Also, the lower armor plate is easily penetrated and there is also the possibility of damaging the fuel tanks.

Armor

I'll start with the Is-7 armor

So. The forehead of the tower (highlighted in red) is difficult to break through the alpha. From a distance of more than 200m, even the high-explosive FV215b 183 will not give much damage, approximately 100-200. But in the clinch, PT lvl 10 is punched with gold. The technical specifications say 240mm of armor, but in reality, if you take into account the angles of the armor, it comes out to about 300-330mm.

Next come the (cheeks) of the tower, (indicated in orange) They are easier to penetrate, but due to the angles of inclination, the chance of ricocheting is very high. In the clinch, many lvl 10s break through their cheeks, so you have to wag your tower. The armor according to the technical characteristics is 180mm, but in reality it is approximately 200-230mm.

Now we will talk about the places where the Is-7 headlights are located. Many people think that headlights break through easily, but in reality this is not the case. This place is difficult to penetrate, just like the cheeks. Armor according to technical characteristics is 150mm, but in reality 190-220

Now the weakest armor on the Is-7's forehead is the NLD. It is highlighted in yellow, since it is very easy to penetrate there, so in a head-on collision, it is better to hide the NLD somehow. The armor there is 150mm as written in the technical specifications.

We've dealt with the Frontal Armor.

Now board.

The side of the turret is 185mm according to the technical specifications, but the angles of inclination give approximately 200-240mm of armor, which is just as difficult to penetrate as the cheeks of the turret.

That thin thing highlighted in orange is a false side, 150mm according to the technical characteristics, but it is difficult to penetrate it, since it ricochets very often.

Well, the side is sewn by everyone) 150mm according to the technical characteristics, we try not to expose the sides to the enemy.

Now the food.

The stern of the tower is quite good. 94mm in terms of performance characteristics is certainly not enough, but the tilt angles give us as much as 150-170mm. So don't be upset)

Well, the “ass” of the tank is cardboard 100mm according to the technical characteristics, but I will say that it ricochets quite often. But still, don’t expose your ass to your enemies, otherwise it will be bad ;)

We sorted out the armor. Now let's look at the Is-7 gun.

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