Level seven art self-propelled gun SU-14-1 World of Tanks - guide from aces.gg


Heavy self-propelled gun SU-14. Reservation. Dimensions. Weight. Engine

In 1933, under the leadership of P.I. Syachintov, work began on the design of the self-propelled installation “triplex of Special Purpose Heavy Artillery” (TAON). The chassis that was used for this combat vehicle consisted of the chassis of the T-35 heavy tank and the transmission of the T-28 medium tank. The front part of the self-propelled unit housed the engine and power units. In 1934, a prototype SU-14 was manufactured, equipped with a B-4 howitzer of the 1931 model of 203 mm caliber and three machine guns.

Self-propelled gun SU-14 with 203 mm howitzer B-4

At the stern of the installation there were two winches with a lifting capacity of 200 kg each, intended for loading ammunition. The stability of the self-propelled gun during firing had to be ensured by special openers, which were extended by manual or hydraulic drive. However, during the tests, strong rocking of the installation was discovered, due to which the gunners were forced to hold tightly to the handrails in order to stay on the work site. The complex system for feeding projectiles with winches had a negative impact on the installation’s rate of fire. In addition, during the tests, the sliding floor-hatch broke, under which there were 8 shells transported directly on the installation.

In order to eliminate the identified defects, the SU-14 underwent significant modifications. The engine cooling system was improved, the chassis was strengthened, and the low-power gun barrel was replaced with a higher-power barrel with a liner. Shooting could be carried out not only along the direction of movement of the installation at a significant elevation angle, but also in the horizontal direction, including with the openers retracted. However, these improvements were not enough, as tests carried out in the summer of 1935 showed. Although the installation safely traveled about 500 km under its own power, a number of serious defects were revealed in its design and operation. The SU-14 was never put into mass production.

Swedish medium tanks

Update 1.5 will introduce three new vehicles - high-tier Swedish medium tanks. World of Tanks already has researchable vehicles of this type and this nation, but only up to level VII. We are now expanding the presence of Swedish STs to levels VIII, IX and X. Research into this branch will begin at level VII with Leo.

Starting from Tier VIII, Swedish medium tanks will have a unique gameplay feature - hydropneumatic suspension. They will be able to change the clearance height and the inclination of the hull to increase the declination angle of the gun. The suspension is activated automatically as soon as the tank's speed drops below 10 km/h. When the car accelerates over 19 km/h (for levels VIII and IX, for the “ten” - 23 km/h), this system is turned off and the body is leveled. That is, an additional increase in gun declination angles will work at speeds of 10 km/h and below, and this mode will turn off at speeds above 19 km/h (for levels VIII and IX, for “ten” - 23 km/h).

The suspension of the new tanks works similarly to the suspension of the Swedish tank destroyers, but does not give them any other gaming advantages besides the additional tilt of the hull.

MORE ABOUT THE NEW SWEDISH MEDIUM TANKS AND THEIR GAMEPLAY MECHANICS

Self-propelled gun SU-14-1

Based on the experience gained during the development of the SU-14 design, a project for a new self-propelled unit was created, a prototype of which was manufactured at the beginning of 1936. This combat vehicle had an improved transmission, and the design of the coulters designed to ensure the stability of the self-propelled unit was significantly improved. The mechanism for turning off the suspension when firing, the uselessness of which was revealed during testing of the SU-14, was not used in the SU-14-1 self-propelled gun. Thanks to the use of a more powerful engine, the maximum speed that the installation could reach increased. During the tests of the SU-14-1, which were carried out in 1936, this self-propelled artillery unit successfully covered about 800 km under its own power. Based on the results of artillery firing, it was concluded that it was possible to replace the 203 mm howitzer with the Br-2 long-range gun or the Br-5 mortar. However, soon work on the creation of “triplexes” was curtailed due to repression of design engineers and senior command staff of the Red Army. The SU-14-1 self-propelled gun, despite the fact that its characteristics were significantly superior to the SU-14, was never put into mass production. The only prototype SU-14-1 and the SU-14 sample arrived at the storage of military warehouse No. 37 in Moscow.

General view of the SU-14-1 self-propelled gun with the 152-mm U-30 high-power gun. 1936 (RGAZ).

Tank premium account

In update 1.5 we are going to introduce a separate premium tank account only for World of Tanks players.

The general premium account will remain exactly the same as it is now for the entire Wargaming trilogy (World of Tanks, World of Warships and World of Warplanes). At the same time, a separate tank premium account will provide additional features and privileges, including another slot for card exclusion. This means that you will be able to block two maps for random battles, rather than just one.

MORE ABOUT ADDITIONAL CONVENIENCES OF A TANK PREMIUM ACCOUNT

The tank premium account is still being tested, so specific values ​​may change.

Self-propelled gun SU-14-Br-2

The first self-propelled artillery installations were the first in the world to be designed in the USSR, however, due to the difficult internal political situation in the country, work on further improving these combat vehicles and launching them into mass production was suspended for a long time. Only in 1939, during the Soviet-Finnish war, the need for such installations became obvious. The Red Army units sent to storm the Mannerheim Line needed powerful fire cover. It was decided to strengthen the armor of two existing experimental installations, SU-14 and SU-14-1, by shielding them with armor plates 30-50 mm thick and send these combat vehicles to the combat area. Shielding was necessary so that the installations were able to approach enemy bunkers within direct shot range. However, the production of armor plates, ordered by the Izhora plant, dragged on until March 1940. By this time, the fighting in the Karelian Isthmus area had ended.

The SU-14 self-propelled gun was equipped with a 152 mm B-30 cannon, and the SU-14-1 self-propelled gun was equipped with a Br-2 cannon. During testing, the units with reinforced armor covered about 26 km. It turned out that their driving characteristics leave much to be desired. Turns were difficult, the engine worked with tension. The transmission was not improved to the required extent due to insufficient funding for the work; only the rubber tires of the rollers were replaced with metal ones. Both self-propelled guns took part in the defense of Moscow in the area of ​​Kubinka station in 1941.

Rebalancing Type 4 Heavy, Type 5 Heavy and FV4005

Changes to three vehicles will also be sent to the general test: Type 4 Heavy, Type 5 Heavy and FV4005. The goal of the "Japanese" changes is to reduce the share of high-explosive damage caused by these tanks, without changing the basic concept of the vehicles and maintaining the choice of play style - be it with an armor-piercing or high-explosive weapon. In addition, the top-end “Japanese” will become more comfortable, and the stabilization of its gun will improve.

The changes to FV4005 should reduce the excessive efficiency of the vehicle, while maintaining the main feature - the ability to inflict colossal one-time damage.

Type 4 Heavy

Type 5 Heavy

FV4005

Crew Perks

Commander

  1. Sixth Sense
  2. The Brotherhood of War
  3. Disguise

Gunner

  1. Disguise
  2. The Brotherhood of War
  3. Optional

Gunner

  1. Disguise
  2. The Brotherhood of War
  3. Smooth rotation of the tower

Driver mechanic

  1. Disguise
  2. The Brotherhood of War
  3. Virtuoso

Charging

  1. Disguise
  2. The Brotherhood of War
  3. Optional

Charging

  1. Disguise
  2. The Brotherhood of War
  3. Optional

The perks and skills are exactly the same as for the SU-8. Nothing has changed. In the “Optional” lines you can choose what you like best.

Full list of changes

Tank premium account

A new type of premium account is being added - tank, the bonuses from which will only work in World of Tanks.

A tank premium account allows you to earn more combat and free experience, crew experience, credits, and also opens up access to new features:

  • Backup storage. With its help, you can get up to an additional 750,000 in seven days. At the end of each battle, 10% in excess of the amount earned will go into the reserve storage. After seven days it will open and the savings will be credited to your account. Please note: the indicated 10% is not deducted from the amount earned in battle.
  • Platoon bonus to credits. The owner of a tank premium account receives an additional 15% bonus to credits earned when playing in a platoon. The bonus does not depend on the number of platoon members. At the same time, they also receive a 10% credit bonus (even if they do not have a premium account).
  • Managed experience bonus. Allows you to apply an additional bonus to the last victorious battle in the “Random Battle” mode. This x3 bonus can be applied on the post-battle statistics window five times a day to one or more vehicles.
  • Premium tasks. The owner of a tank premium account has access to a chain of three simple sequential tasks, which is reset daily.
  • +1 excluded card. All players can exclude one unwanted card from the rotation, and owners of a tank premium account will receive a slot to exclude the second one. While the Tank Premium is active, you will not be included in both maps excluded from random battles (only for the “Standard Battle” type).

Features of the release of a new premium account

At the time the update is released, all players will be credited with as many days of tank premium account as they had in total premium account before the update.

The general premium will continue to work on the account in parallel with the tank one, but the latter will be displayed and active in the game client. The general premium will be activated if the account does not have a tank premium account.

Related client changes

  • The player profile interface has been redesigned. Now, by clicking on his nickname in the Hangar, the account status interface will be displayed, in which you can see the current status of the premium account, as well as go to the interfaces of new options for the tank premium account. In this interface it will also be possible to manage personal reserves.
  • Added an explanation and description of all the new features of the tank premium account, as well as tools for managing them.
  • The platoon bonus from a tank premium account is now cumulative with the existing bonus from playing in a platoon.
  • In the game store you can only buy a tank premium account.
  • A general premium account can no longer be purchased or obtained in the game client. In all tasks, events, promotions and personal combat missions, only a premium tank account will be issued.

Ranked battles

  • The “Role-playing experience” functionality has been added, replacing experience for active combat operations. An additional indication of the execution of role actions in informing in combat has been implemented.
  • The player progression has been reworked, divisions and bonus battle mechanics have been added.
  • The interface of the home screen of the “Ranked Battle” mode has been redesigned to take into account the appearance of divisions.
  • Added the “Annual Reward” mechanic. The rewards screen interface has been redesigned.
  • Damage to allies from shots and rams has been disabled. The sounds and effects of direct hits from allied vehicles have been reworked. The system of penalties for damaging modules and stunning allies has been improved.
  • The interface of the “Season Leaders” rating has been redesigned. The conditions for entering this rating have been revised.

Card exclusion

  • The player gets the opportunity to exclude one or two cards from the rotation in a random battle.
  • A basic account allows you to exclude one card, and a tank premium account allows you to exclude two.
  • Card exclusion works for Tier IV vehicles and higher.
  • Maps are excluded only for random battles and only for the “Standard battle” type. A player who has excluded, for example, the “Siegfried Line”, will continue to fall into it in an assault or oncoming battle, if the appropriate checkboxes are checked in the settings.
  • Pitched battle cards cannot be excluded.
  • You can change the selection of an excluded card only after the freezing period has ended (4 hours).
  • When playing in a platoon, those cards that are excluded from the platoon commander are considered excluded.

Appearance of the equipment

  • Now you can apply paint to equipment of any level.

Stun Mode

  • All stuns inflicted on a vehicle that is already stunned are reduced in duration by half.
  • Extra Heavy Splinter Lining further reduces the time of repeat stuns by 20%, and Heavy Splinter Lining by 10%.
  • The minimum stun time of all self-propelled guns in the game has been reduced by 5% of the maximum stun time.
  • The amount of damage from a shock wave (the so-called splash) at the edge of the radius of dispersion of fragments changes from 0.15 to 0.05 for all high-explosive fragmentation shells (both for self-propelled guns and for all other equipment that fires HE). This leads to a change in the distribution of damage from the splash over the entire radius of the scattering of fragments. Damage from indirect hits from high-explosive fragmentation shells is reduced. The time of the inflicted stun is also reduced. This change has little effect on direct hits from high-explosive fragmentation shells.
  • The performance characteristics of some self-propelled guns are changing.

Optional equipment

Well, like for any art, he installs the “rammer” and “aiming drives”. To install a “network” or not to install it (with such dimensions) is your choice. There is always an alternative in the form of a “stereo tube”. For fun, you can indulge in “anti-fragmentation lining” - we have quite a lot of weight, so we can catch desperate enemy fireflies. It will also help us survive the “splash” of enemy art. The prices are:

  • “Reinforced aiming drives” - 500,000 silver
  • “Medium caliber howitzer rammer” – 300,000 silver
  • “Camouflage net” – 100,000 silver
  • “Stereotube” – 500,000 silver
  • “Heavy anti-fragmentation lining” - 500,000 silver

Tanks for bonds

With the release of version 1.5, it will be possible to purchase equipment using bonds. During the general test you will be able to check how this innovation works. In the “Items for Bonds” section of the Premium Store you will find the “Vehicles” tab, in which the first tank for Bonds, the T2 Light Tank, is on test sale. During the general test, its cost will be 1 bond.

The T2 Light Tank will be available for purchase using bonds only during the general test. When it is completed, the car will disappear from the store. We are currently compiling a list of equipment that can be purchased using bonds. These are tanks of different levels. We will announce their names and prices with the release of update 1.5. Follow the news!

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